Orks have been on Bromhead since the first humans arrived on the planet. Many attempts to eradicate them have all failed. On occasion their numbers have been so diminished that they have been thought to have been destroyed. Only to re-emerge as a viable threat once again.
Imperial scholars have often wondered at the resilience of the orks on Bromhead
and the relationship between them and the north eastern territories of the
wilds. For it seems that there is something about this area that fosters the
green skins as it always here they appear and where they are strongest.
Investigations by xenosticians are yet to find an answer to these questions but
any body who has stepped foot in the wilds knows it to be ork lands and any
human presence there will be temporary.
The population of orks in the wilds is currently estimated to be high although
accurate numbers are difficult to come by. Power changes hands often and
warbosses rise in power only to killed or defeated. Many tribes exist, representing
all the major clans in some extent. There are a number of permanent ork
settlements and towns but many orks still lead a nomadic lifestyle going
wherever the fighting and looting is best.
Contact between the humans and orks is inevitable. The green skins live to
fight and will raid into human territory to claim land, slaves, loot or just
for the thrill of the fight. But the humans also encroach on to what is
considered ork territory. They seem to have a incessant desire to expand their
domain and a deep greed for the potential mineral wealth in the wilds. There
also sites of cultural and religious significance north of the Marshal river
(which designates the beginning of the wilds) and various factions of the human
race will try to defend and control these, giving the orks a constant supply of
enemies to fight.
Giving some stability to the orks is the current self appointed warlord of the
wilds, Skardreg. A hulking monster even by ork standards, he rules through
violence and terror. But there is more to this tyrant than raw aggression. He
has learned from watching his predecessors and has surrounded himself with able
lieutenants. He tempers his ambitions and those of his rivals, knowing that to
push outwards too far will only bring the full force of the imperium of man
against his kingdom. If any other warboss begins to get too aggressive and raid
too far south Skardreg will see to it that they are brought to heel. Although
he possesses enough influence and power to put together a mighty force of orks
who could well sweep south and control the whole continent, he knows full well
that any gains would be short lived and he would, at best, end up like his old
second in command, Killchoppa.
Skardreg runs his empire from the old imperial seaport of Hallenberg. Now
renamed Morkadishu, this sprawling slum has been in ork hands for generations.
Old imperial grandeur is side by side with utilitarian and simplistic ork
architecture and slums. Non existent sanitation and crude manufacturing
facilities leave the area thick with pollution and filth. The port is
operational, heavily defended with Forts and mined waterways. Huge cranes swing
cargo wildly around and slave work crews are beaten into some semblance of
order as ships are loaded and unloaded. Cargo dumped into vast railed
transporters to be delivered around the city.
The port feeds the ork slave mines in the shifting lands, where thousands of
hapless creatures, once citizens of the imperium, toil for their cruel masters.
These allow the orks to exploit bromheads considerable resources and fuel their
destructive society. Slavers travel from all over the north and from off world
to trade slaves for the orks. The city itself is bustling and cramped. Hundreds
of thousands of green skins living on top of one another. Only the warlords
household troops keeping any semblance of order. It's not only orks and their
kin that frequent the city. Human adventurers, slavers from all races and all
manner of mutants and miscreants are welcomed in Morkadishu.
Ork society on Bromhead is self sufficient, and if they do lack anything they
just go and take it from their nearest neighbour. In Morkadishu bigmeks build
huge workshops and gather bitz to constantly try to out do their rivals.
Building bigger and more elaborate war machines. Side by side with this are
residential areas, food processing plants and munitions factories. Even squig
breading is done and all these wares are sold at markets all over the city.
Violence is never far away in Morkadishu. Each house hold maintains a
"drops" for settling disputes and entertaining the boyz. The warlords
personal drops is suitably impressive, resembling a giant amphitheatre where
huge fights are staged watched by thousands of orks. It's not uncommon to see
an alien fighter in the arena but the highlight is when the warlord himself
asserts his authority over a rival, much to delight of the gathered masses.
Often a rising warboss will be whisked away by eldar pirates to fight in
commaragh just as he began to pose a threat to skardregs power base, leading
many to suspect that some kind of pact exists between the warlord and the
sinister eldar of that city.